Client
Studio
Role
Epic Games
Capacity
Design
I had the incredible opportunity to contribute with a great team at Capacity to a project involving the legendary Lamborghini Countach in the Rocket League game.
My role encompassed a wide array of critical responsibilities, including meticulous crafting of the environment, lighting and environment elements using the Unreal Engine. I also undertook various pivotal tasks that played an important role in shaping the overall success of the project.








